I don't like MOST fast travel mechanics in modern games, in general, with very few notable exceptions (i.e. Ultima VII, Gothic 2 or Dark Souls 1 come to mind) as more often than not they tend to make the fictional worlds feel completely devoid of any sense of scale and tacitly endorse bad pacing and poor content distribution, but it's one of these things I tend to ignore as a lost battle at this point.
There's a portion of of the audience that absolutely loves "immediate convenience no matter what" and developers love to pander to them.

At very least I think games should be DESIGNED pretending no fast travel mechanic was ever going to be a thing, so that when a "hardcore mode" or a mod removes the feature, the game doesn't become an utter pain to experience.
Still, arguing against fast travel systems feels like a battling windmills at this point.

Last edited by Tuco; 14/11/20 09:20 AM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN