I don't like how the runes actually teleport the characters.
It's kind of a fourth wall thing when what is clearly a player convenience feature is made into an actual thing in the game that makes no sense. Larian devs are great in other ways but they don't understand immersion. And immersion is everything in an RPG that is trying to tell a story for adults.
Who created those runes? Why those exact locations? Why aren't the Drow and Duergar using this amazingly convenient transportation to do hit and runs from the Underdark to capture slaves? A teleportation system between the village and the Underdark? Really? Things need to makes sense. We can't magically teleport for convenience and eat pig's heads in combat just "because video game".
A fast travel system should be just that... fast travel. No actual magical teleportation. Just move the party. Let us imagine they actually traveled that distance by foot. Or better yet, move an icon on a map. Don't invent crazy magical things that make no sense where you don't need them. Or explain the teleportation system in the game. Something like that would be a huge thing. Wizards from all over would flock to examine the powerful Netherese magic that apparently doesn't even require a power source. Rich nobles and nations would try to extract those rocks with the runes and use the teleportation system to cut down trading costs.
The runes could still be waypoints even without the nonsensical teleportation powers. And how is it that they are somehow disabled in combat, being otherwise instantly activated?
Last edited by 1varangian; 14/11/20 11:18 AM.