Just for future reference, when i get these kinds of pathethic outbursts i dont consider them to be anything more then simpleton mindless reactions. And thats a kind description. Because of course the only other move posters like that have is to pretend they are victimized and furiously click on report button.



I would think that the issues of possible lack of food and devilish ancestry and looks will be at least mentioned by some NPCs when the EA gets updated to some level. Currently its just something that players have to imagine themselves.
Its not presented as relevant at all. But thats not where it should just stop. In my version of the grove gameplay and narrative these issues will be present, will be talked about when you talk to other NPCs in the grove.

Some Druids will point out they cant sustain such an increase in population, some will mention being distrustful of the hellish newcomers. Outsiders, foreigners, all the worse for being devil kin. A few Kagha allies would sure be more brutish about it. But that only leads directly into player dialogue options, the most obvious ones.

"You say the grove wont have enough food to sustain larger population for a long time? So... you think you will close yourselves off for a long time? And just let the antagonistic forces ravage the country around you? You will just let them hold the grove in a siege until they figure out a way in? They almost did already but i stopped them in those tunnels and saved one of yours, you know?"

"The refugees say they dont want to stay either, all the want is to get to the Baldurs Gate. So if we can figure out a way to allow them to leave you wont need to worry about lack of food. Or filthy foreign devil looking hordes dirtying your grove."

"Hey, you have a common enemy, why not use these hellspawn to deal with the real threat more easily? If some die well... all the better, eh?"

"As i see you have plenty of nature around. A river can be fished, right? Maybe someone can go and clear those Harpies out for you so you get more access to the river? I thought you druids can hasten the growth of plants too? Make it easier for hunters to catch wild game? I mean if it really comes to that, there are some options here."


None of these should be written in obviously evil way. These dialogue options should be available to all builds, with some flavor additions. And what you choose to say will lead into possibility of turning the grove the right way or the Shadowdruids way.
Or just turn out to be lies you used to get your own way later on, whichever way you choose to go when the action starts, as described above.


@RagnarokCzD


Ill try to respond in more succinct ways then to create another overly long quoting reply. You seem to be confused and contradict yourself on your biggest counter arguments.
While you misinterpret a few of mine.

Most importantly - there is obviously a "third force" in the play. Its true intentions and reasons are mysterious at the very start. The very same goblins that attacked the gate, and the ones in the tunnels, and the gnolls that atacked the caravan, and Vaukeens rest and toll collectors inn. To anyone with a brain it would be clear something very unusual and dangerous is happening. Druids should know about most of these cases - simply by looking, and getting a few arrows zipping past their heads.
Additionally Halsin and Nettie got attacked previously. This is obviously not just the ordinary state of affairs of "some goblins just being goblins, hey".

And no there is no sane reason why Halsin should keep any of that a secret, or why would any panic erupt if he told other members of his own grove. All he achieves by not telling anyone is to make them unprepared for danger. The fact he told Nettie doesnt correct this because she doesnt tell anyone so the grove does not know - there is something else even more sinister going on.

Refugees definitely dont want to stay in the grove. Its simply nonsensical to claim "ah but thats not what they really think". Its just absurd nonsense. And lying to oneself to support what you consider the "right official plot".
Majority of refugees you can talk to say precisely that. none want to stay in the grove. Zevlor merely says they cannot leave right now - for a very good reason.

I didnt say that animal scouts should invite or lead the character to the grove. I said "link established". The evil characters would have an option to kill those to keep their ship origin a secret, which would fit with evil frame of mind, looking to cheat everyone.
Its an option, not a mandatory thing. And evil character being evil - killing animals would go along with that playstyle.
You would not become a member of the absolute cult by attacking druids and tieflings at the gate - but that would start that process. Evil character may just prefer to have that as an option available. Especially on repeated playthroughs when players know who is who. It provides options in gameplay.


... hold on...


By the very facts and events established in the game now we can see that refugees dont have anything to do with the attacks - which were done previous to them coming to this area. They just found themselves in the wrong place at the wrong time.
Refugees are not the cause of the attack on the gate either - the adventuring party Halsin joined was. Refugees also dont have anything to do with goblins in the tunnels. Or the attacks on those inns on the other side.
We also find out the attacks are actually happening because of the Absolute - who considers anyone not belonging to the cult an enemy that should be eradicated. The main task you need to do for the Absolute is to find the grove so they can destroy it.
So the game is literally showing you that fact. And yes, they even have a goblin prisoner to get information out of.
Yet you hilariously claim, despite all that:

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Once aggain ... for everyone inside the groove (except Nettie) there is no force, your characters included.


just... lol.

Yes Kagha takes over the grove on her own. What does that change in what i said? Unless you are imagining something i didnt, which is a god chunk of your reply.
She does send you to talk to Zevlor but not in a way where you should clear a path for refugees, she just sends you to get them out, like right now.
And she can also send you to kill Zevlor - again, without a slightest consideration for the force attacking everyone - and actively trying to find the grove and destroy it completely.

As for the Minthara side, you are a True Soul and if your prove yourself valuable it isnt so illogical you would get something from the Absolute cult. Gut is a priestess so surely knows a healing spell or two.
Those were just suggestions for some diversity and making the evil path have some small additions to it - instead of being very sparse which almost all the evil players criticized so far for lack of options and content.

Te rest of your reply is just personal fantasies which dont make much sense when compared to the actual content in the game.

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They put her own people in danger (attacks are at least more often since they are here),


never happened.

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allready using most space of the groove


Not really.

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they are certainly stealing (they steal even from you, when you are buying from that tiefling kid),


One kid is not - they. And i didnt notice anything stolen in that situation. My rogue did teach the kid some tricks though.

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demanding to not submit to druids laws, even if they are guests here (that part where Kagha wants to judge that little girl, who was stealing ... but Tieflings demanded her to being handed over, so their deal with own people as they seem fit).


The kid was not just stealing, unless your brain stopped functioning. And those were her parents who just wanted their kid back, afraid for her life there was no such "demands not to submit to druid laws"


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If you read Druid description on wikipedia, there is strictly writed that quite often druids help people against pack of gnolls ... just to in the end turn against those people, to protect last gnoll to be killed ... druids are suppose to maintain ballance, and as it seems Kagha see ballance in leting outside world to take care about itself.

The level of misunderstanding here is just epic. That would be in a normal situation, and obviously any kind of balance requires acting. Its like you cant really connect the meaning of few sentences following one another.

And you seem completely incapable to consider what closing the grove for years or forever would mean in the context of the setting and the situation the game presents.

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This is simply not true ... i mean yup, nobody cares about them being tieflings ... but there is at least two druids that are actively try to find out more ... for one there is Nettie, and then there is that Elf druid outside, that is talking to bird ... when you persuate her, you will find out that she was sending the bird to find out Halsin, tell him what is happening inside groove and then report back to this Elf to tell her what is happening outside.


Nettie is not actively trying to do anything. And the bird is only sent to find Halsin, nothing else. By one character - establishing that Druids can use animals to scout and keep an eye on their area, but they just didnt. Because of electrolytes.

Last edited by Surface R; 14/11/20 03:08 PM.