Originally Posted by Sozz
Originally Posted by etonbears
I'll be very interested in how DA4 continues the storylines, as I do quite like the world-building, and enjoyed how the DAI story played out.

It's unfortunate that EA forced Bioware to use the Frostbite engine from DA2 onward; it was obviously more capable of building interesting environments, but it derived from shooter heritage, and has somewhat moved the DA series away from its RPG heritage as a result; not to mention the complete loss of user-content tools that resulted.

My personal preference is that companies don't keep trying to stuff SP and MP into the same package; I feel that the modes often compromise each other, and would much prefer more focused games. It didn't necessarily work out too well at Bethesda ( FO4/FO76 ), but I will be interested to see how well CDPR manages their SP and MP Cyberpunk titles.

In general, I think I'll always cut Bioware some slack, because they have produced some of the games I have most enjoyed; I'm also glad to hear that Mass Effect isn't completely dead, as I actually enjoyed ME:A once I finally played it, well after the launch prolems. The only recent game of theirs I haven't bothered with is Anthem, because it really isn't a SP game or an RPG in any way. They probably could have made an interesting Bioware-DNA game from the World-IP ( or even a Bethesda-Style open-world SP game ), but they chose to make a MP-shooter, which is just not my thing.


Originally Posted by kanisatha
From those videos I got the sense that DA4 will move around a lot within the setting instead of being mostly located in one area. Seems to me like they are trying to have the game world be very large but avoiding being an empty or pointless open-world like what large parts of DA:I ended up being. I also like the diversity of characters they seem to be working on, diversity in personality and motivation, that is.

It's been one of my biggest wishes to get from an RPG a very large open world, that is a wholly devoted to a dense urban setting. For this reason, I liked how DA:2 was constrained for the most part to a single city and It's why I'm so looking forward to seeing the "Baldur's Gate" in BG:3.

I found Inquisition's story and world, a bit bland in the end, without a lot of the depth of its previous installments (in fact, jettisoning the build up of those two games in the first act), but thanks to Dorian's insights into the Magisterium, I had fully expected DA:4 to deal in depth with Tevinter politics and the clash between the empire and the Qunari. of course if DA:4 was set mainly in the Captial of a Fantasy Byzantium that would press all my buttons. But I have a lot of experience being disappointed in this regard (Cyrodill anyone?), I can only hope they've learned to revel in their own world building instead of stymieing to set things to zero so as to not scare off newbies, in my experience feeling out of my depth in a fantasy setting is half the fun.

Well from what I've seen so far DA4's story seems to be exactly about Tevinter and the Qunari. I also am very interested in such a story. Furthermore, the art showcases a strong female Qunari character as a possible companion.