Originally Posted by 1varangian
Originally Posted by Bukke
Outside the goblin camp there's a passage full of hidden mines and explosives. In the middle of the passage there's a very small chasm that you need to jump across.
If you somehow manage to avoid all the explosives leading up to the chasm and jump across it with one character (since you can't jump with everyone at once) the remaining three characters will immediately try to walk the entire way around the chasm, triggering explosive mines and possible running into goblin guards (the ones you likely were trying to avoid in the first place if you went this route)

If you want to cross the chasm unharmed you need to unchain all four characters, select them one by one, jump across the chasm, move the characters out of the way to make room for the others (but without stepping on the explosive mines), select all the remaining characters and jump across, then continue to move through the passage without triggering the explosives on the other side as well. If you fail this at any point you'll trigger a mine which deals enough damage to take 1/2 of a character's health on top of leaving a puddle of fire on the ground.

This is extremely bad design if you ask me.

That happened to me too. And there is no pause either to stop it from happening. Half the time the force TB mode glithces out and won't even activate.

The chain follow system is incredibly awkward. Even if they didn't run over hazards I still wouldn't want the team to spasm about when I move one character a few steps. When you unchain everyone you can't select all or marquee select which makes moving everyone individually painfully slow.

Why are they fighting so hard against the tried and true character movement scheme from previous games in this genre. It's like they have decided to reinvent the wheel but can't see their version is not round.

As for surfaces..far too common. Cantrips and arrows making surfaces needs to go away. Goblins are carrying way too many magical arrows and bombs. When a goblin or any other enemy has something like this, it needs to be obvious (Goblin Arsonist / Alchemist with fire surface making stuff) so you can mercilessly focus fire them down before they throw anything. Any random goblin spamming surfaces or pulling a magical force arrow and shooting you into a pit is just dumb. This stuff doesn't exist in Faerun to this extent.

Goblins are supposed to be dangerous because they can overwhelm you with numbers, not because they all have access to magic stuff.


Goblins can have a hard time overwhelming anyone, with their numbers since battles are mostly fought with small groups. smile

Last edited by Rhobar121; 14/11/20 03:26 PM.