1. What's wrong with accessing other companions' inventory? The only thing that changes is that you don't have to waste time dividing items between
characters and also to constantly transfer items from character to character because your main character no longer has a capacity.
This is a typical quality of life change that literally doesn't spoil the game.
2. Weapon range. Well, it's because of the limitations of the fight. But if you increase the range of longbows,
wouldn't that mean you should increase the range of the spells as well? Or maybe lower the range of shortbows?
There is not the slightest reason to range attacks even stronger.
3. How are the various miss animations going to make a difference? No matter how good the animations are, you end up missing 5 times in a row.
It's not that it's boring to miss,
but rather that when you repeatedly fail to hit an enemy or die worse for it, it becomes frustrating quickly.
In this case, AC reduction is 100% justified and the fact that some opponents have a little more HP does not have that much impact.
Besides, someone recently put in the calculations that increasing HP and lowering AC does not have a great impact on the speed of the fight
and the only thing that improves the player's better experience by allowing him to hit more often.
4. Adding more cutscenes to a fight is a very bad idea and all it does is extend the fights.
These things are fun for the first few hours, but then they quickly get bored and waste your time.
5. What's the point of hiding creature stats?
It's not like we come across the same creatures over and over again (except maybe goblins).
We will probably meet many creatures once or twice for the entire game.
Even enemies of the same type may have different resistances (such as minitaurs), wouldn't if you hide their resistances it wouldn't make all of them the same?
Let me not even mention hiding% because this idea is just too stupid.
6. If the dip becomes resource consuming you might as well remove it. What would be the point of introducing special resources for one action if the game had removed the required resources for everything else.
You don't have any spell components or even arrows in the game (that doesn't mean I'd like them to add them).
7. The changes in the help do not make much sense, it will be an action that will not make sense to use in combat. Not only are you wasting your action on something that doesn't deal damage / heals, but the bonuses it provides are very small. As a reaction, it also doesn't make much sense as it will hardly ever be used, the other available reactions are just better.
8. I am against any popups during a fight, especially if they stop the fight.
Popups (potentially multiple times per turn) are terribly annoying, even in a single player game like Solasta. This is much worse with a multiplayer game like BG3.
9. Ready with the current reaction system makes no sense.
I'll answer the rest later.
Also, if something is in the D&D rules, it doesn't mean it's a good idea to implement it in-game.
Last edited by Rhobar121; 14/11/20 04:54 PM.