Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
#733837 13/11/20 07:46 PM
Joined: Nov 2020
Location: Poland
Padzi Offline OP
member
OP Offline
member
Joined: Nov 2020
Location: Poland
I know I probably be in the minority, but I have a suggestion.
I am a person with bad eyesight so the first thing I do in games these days is check if there is an option to increase the size of the font/subtitles. (for example Greedfall is offering this option)
Playing BG3 I am sometimes forced to move my face very close to the screen because I can't read some sentences. Increasing the size of those letters would solve that problem for me.


I also have a couple smaller suggestions.
- The option to "hide helmet" would be really appreciated.
- Increasing the chance of hitting an enemy that is prone/laying on the ground. I had a situation today that despite the fact that Wyll and Shadowheart were standing right next to an enemy that was knocked over they both had a critical miss. Battletech puts a lot of emphasis on getting your opponent knocked down giving you a large hit chance bonus. Something similar here would also be nice.

Last edited by Padzi; 13/11/20 07:58 PM.
Joined: Oct 2020
Location: Rugby, UK
Cleric of Innuendo
Offline
Cleric of Innuendo
Joined: Oct 2020
Location: Rugby, UK
The helmet option has been well and truly discussed here and most people are in favour of it.

I agree in principle about larger fonts. Although more-or-less stable now, I've had more than my fair share of eyesight issues that have required surgery. During my recuperation, I was limited to a handful of games that allowed larger fonts.

Joined: Nov 2020
Location: Poland
Padzi Offline OP
member
OP Offline
member
Joined: Nov 2020
Location: Poland
Yeah, Bigger font/subtitles is one of my biggest desire right now.


Hide helmet would really be a sweet option... because you know this image is currently really hard to look at, especially in-game, haha:
[Linked Image]



Also (sugestion with spoiler, so beware):
Also, a small suggestion that I'm sure can be ignored entirely because it probably wouldn't make sense in terms of plot but... I'm not using the tadpole spells, so I never had dreams with my dream crush. It's shame I did not know about this earlier. Because I really wanted to see my dream crush talking to me, haha.
I think the dreams should trigger independently. It shouldn't rely on tadpole spell usage. But I'm saying this just because I'm greedy and I want to see everything in one playthrough (yes, even if I'm going to play more than once).

Last edited by Padzi; 14/11/20 05:39 PM.
Joined: Oct 2020
Location: Liberec
veteran
Offline
veteran
Joined: Oct 2020
Location: Liberec
Originally Posted by Padzi
Also, a small suggestion that I'm sure can be ignored entirely because it probably wouldn't make sense in terms of plot but... I'm not using the tadpole spells, so I never had dreams with my dream crush. It's shame I did not know about this earlier. Because I really wanted to see my dream crush talking to me, haha.
I think the dreams should trigger independently. It shouldn't rely on tadpole spell usage. But I'm saying this just because I'm greedy and I want to see everything in one playthrough (yes, even if I'm going to play more than once).

Agreed ... after all, we are using our tadpole ... even if we dont.
First meeting with every companion is spiced by tadpole conecting our minds ... so ... yes, we are.


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
Joined: Oct 2020
addict
Offline
addict
Joined: Oct 2020
Originally Posted by RagnarokCzD
Originally Posted by Padzi
Also, a small suggestion that I'm sure can be ignored entirely because it probably wouldn't make sense in terms of plot but... I'm not using the tadpole spells, so I never had dreams with my dream crush. It's shame I did not know about this earlier. Because I really wanted to see my dream crush talking to me, haha.
I think the dreams should trigger independently. It shouldn't rely on tadpole spell usage. But I'm saying this just because I'm greedy and I want to see everything in one playthrough (yes, even if I'm going to play more than once).

Agreed ... after all, we are using our tadpole ... even if we dont.
First meeting with every companion is spiced by tadpole conecting our minds ... so ... yes, we are.


Good points.

Joined: Nov 2020
Location: Poland
Padzi Offline OP
member
OP Offline
member
Joined: Nov 2020
Location: Poland
I have one more suggestion to add.
How wicked it would be if we were to meet an NPC that looks exactly like our dream crush but is an actual person?
ImagineImagine

Last edited by Padzi; 16/11/20 07:58 PM.
Joined: Oct 2020
Location: Liberec
veteran
Offline
veteran
Joined: Oct 2020
Location: Liberec
I dare to presume we will meet that person in Moonrise towers.


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
Joined: Nov 2020
enthusiast
Offline
enthusiast
Joined: Nov 2020
How about a difficulty level one that can be changed as the User gets more proficient with playing the game.

Joined: Nov 2020
Location: Poland
Padzi Offline OP
member
OP Offline
member
Joined: Nov 2020
Location: Poland
Originally Posted by RagnarokCzD
I dare to presume we will meet that person in Moonrise towers.


That would be cool BUT it would be cooler if it was a just a regular NPC that is familiar with our character and you can just meet him or her in the streets of let's say Baldur's Gate.

Joined: Nov 2020
Location: Poland
Padzi Offline OP
member
OP Offline
member
Joined: Nov 2020
Location: Poland
My (new) suggestions after 60+ hours of gameplay:

1) When we are at camp we should have the ability to browse through the inventory of all our character and not only the currently chosen team. (If there is a way to actually do it, and I am missing it, please someone tell me how).

2) If a person is playing using more than one Main Character/Playthrough there should be separate save folders. For example:
- load Tav 1
- load Tav 2
This would prevent players from accidentally overriding one of their games.


3) Please do something about the cutscenes, so they aren't relying on reaching an X level of approval. I myself because of the too big of a "jump" in approval points lost at least three cutscenes. (two Gale cutscenes and one Astarion cutscene).


4) If dead companions are going to be teleported back to the camp, please fix the issue of Gale's aura killing the dog. Gale is a cat person, but come on. Or give us the ability to revive the dog with the talkative skeleton's help.


5) Random companion banters - I don't really know what the trigger for them are, but during my playthroughs I had situations where I was going hours without hearing anything and when the party actually starts talking I have two banters one after another with only like a second gap between them. I wish those banters were more spontaneous/organic.


Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5