No you didn’t. First, Josh said that the FIRST levels of DnD are boring because of the d20. That’s what he said. He said that advantage is a good way to fix that? No. See how you shape your arguments to fit your point of view? See how I don’t? Second: he speaks for himself as everyone does. He don’t speak for the others. His opinion is not an argument. Can you see the difference between that words?
Third: Larian didn’t release whole the game, so you don’t have a clue on what’s going to happen with the resting system. Me neither. Nobody does. Swen maybe will know in some months. Do you have a crystal ball?
My whole point regarding you is that you carry a lot of affirmative arguments where you carry no clear evidence at all.
Your opinion that misses are fun is not worth more than mine. If you think I should provide evidence to prove my thesis, maybe you should do the same.
You say that players don't mind missing, but it doesn't agree with the opinions of people who design games professionally for years. At the same time, you have not written any argument as to why you disagree with it.
If the opinion of a longtime game designer is not important, why should anyone care about the opinion of a few people on forums?
After all, it's all just opinions.
As for Josh's opinion, I meant this:
Q: I'd wager that you're underestimating the fun of dodging and missing. It doesn't need to be as prominent as it was in Baldur's Gate-era missfests, but people like making characters that dodge all incoming damage. Also, the risk of doing no damage is fun.
I think you're overestimating the fun of dodging and missing. I don't think most players find it particularly enjoyable, and it's exacerbated/amplified in games like the new XCOM where players are constantly in stunned disbelief at the RNG.
If so then to Larian did not release whole the game, so you do not have a clue on what is going to happen with the combat. Do you see the absurdity of this argument?
What are we to relate to other than the current state of the game?
If none of the previous D&D games had a limited rest (in times when games were more niche) and even PoE2 gave up such mechanics, what is the chance that suddenly Larian decides to go against the tide and add something that will be unpopular among a large number of players.