Currently in Baldur's Gate 3 if the 1st strike doesn't kill, everyone gets alerted to your presence, which punishes stealthy characters that use anything other than a two-handed weapon. It leads to this annoying situation where my warlock criminal that dual wields daggers, thats speced for stealth and assassination missions, gets easily out performed by Lae'zel, the fighter of the group. In this video I have it set to one handed (because often the game messes with my settings on reload like unlocking my skill bar, and I didn't notice until after I recorded, and uploaded the video), but even if I had it set to dual wield the same thing would of happened. The 1st strike would do damage, dialog box happens showing everyone is alert, 2nd hand strike occurs and kills, but its too late, because everyone is alert. I've come up with a few ideas to make dual wielding daggers more viable in stealth.


Prevent character(s) from going hostile until their turn, similar to how Ethel can't surrender until its her turn.

Dagger action: Shred Vocal Cords. An action that prevents enemies from calling for help and turning nearby characters hostile immediately. Prerequisite: hidden.

Stealth modifier: Add the stealth modifier to the damage that daggers and one handed weapons do while hidden.

Noise roll: Have nearby characters roll perception to see if they hear a weapon kill from a two-handed character.

Any other suggestions to fix this issue from the community would be great. I don't tend to play stealthy characters often, so I know my suggestions in this area wouldn't be as great as someone that plays these types of characters constantly, and would know what Larian would need to add to make them work. I just know that when the fighter decked out in heavy armor wielding a massive two handed sword, out performers a stealthy character in assassination, by a large margin, three is a very clear problem.

Last edited by Damashi; 14/11/20 10:35 PM.