1. What's wrong with accessing other companions' inventory? The only thing that changes is that you don't have to waste time dividing items between
characters and also to constantly transfer items from character to character because your main character no longer has a capacity.
This is a typical quality of life change that literally doesn't spoil the game.
But there should be a distance limit right? Like within 3m you can share, but if your 30m away and at a different elevation it makes no sense.
4. Adding more cutscenes to a fight is a very bad idea and all it does is extend the fights.
These things are fun for the first few hours, but then they quickly get bored and waste your time.
Could not agree more.
What is the point of such restrictions? What does this add to the game apart from being another annoying and pointless mechanic?
Why force players to over-manage their inventory.
Already, you often have to transfer items from character to character because they are running out of load capacity.
This is a game, putting restrictions just because they are realistic without looking at how they negatively affect the game is silly.
Then why not have one common inventory, which I woudnt be opposed to even though its unusual?