Originally Posted by KillerRabbit
Originally Posted by Firesnakearies
Originally Posted by KillerRabbit
Wow, that's impressive.

+1, mostly.


Agreed with all but 38 -- you are right that sacred flame needs love but I don't want to just bolster it and leave the rest of the overpowered cantrips in place. Put them all at the PHB descriptions.

nicely done



Yeah, putting all the cantrips at PHB description would be fine, too. Although it still favors attack roll cantrips over save cantrips due to the ease of getting advantage now.



It does. Which is the problem with homebrew rules -- they have unintended consequences.

Like you I really like shove and hide because that replicates what you can do with a real life DM -- if you are creative enough the DM should just fudge the dice roll and declare your I push the boulder onto the ogre maneuver successful.

I'm hoping we get a "Solasta" mode or even a "choose your own homebrew" set of options. Keep shove, remove surface effects on cantrips . . .



I agree. In a tabletop session, you can do any crazy thing you can think of, and the DM will generally let you at least TRY to pull it off. But that's impossible in a video game, as it can only ever offer you a defined set of pre-programmed options. So I think by implementing some of these house rules that let people do more on their turns, and take some actions that they might not ordinarily be able to take, it's kind of trying to make up for the fact that you don't have that ultimate freedom of the tabletop and live DM.