Originally Posted by vometia
Originally Posted by Taramafor
Let's look at the game "Dragons Dogma". You CAN focus on just one class (the game has an interesting play more as a class to improve stats system. Can swap midgame) but then you're basically killing even the toughest of foes in 10 seconds. Removing ALL challenge from combat altogether at end game. Meaning you're basically removing any end game challenge (forcing a new game with a new character). ...

I dunno. I loved Dragon's Dogma but I never got that. I just got pwned. Maybe it's because I didn't specialise, though I don't particularly recall and I often comment that I'm kind of arse at combat. But given the choice I'll always build my character rather than my stats: I briefly tried the power-gaming thing back in the Oblivion days and totally didn't enjoy it so I've tended to avoid it ever since.

Though the main thing I remember about Dragon's Dogma is being that idiot who decided to try to map Bitterblack Isle. I managed; with only a small degree of artistic licence...


Try playing all the classes one by one as you learn about them through playing. I learned how to make effective use of the assassin once I unlocked their higher abilities. I quite like the counter moves that turn an enemy attacked against them. Or perfect blocking.

Takes some practice. But when you pull it off so many times it just clicks. You can only really get the effective use out of the classes once you've unlocked ALL the abilities though. You can always swap them around (key locations) so it's a bit different then how other games let you build up without being limited. You got more to use so it's finding the combinations that work well together.