Originally Posted by yellowsapphire88
Originally Posted by Blade238
Wait, why would they try to fix all of the bugs before implementing changes based on feedback? Changes to balance, gameplay and story might end up causing more bugs or causing issues with any fixes they would have worked on and implemented.

Maybe I'm wrong, but to me it makes more sense to implement any larger changes based on feedback, get more feedback on changes, tweak things and then worry about bug fixing and polishing.


In this instance fixing the immediate bugs and issues makes much more sense. Aside from everything else, you'll be getting skewed data if players are running into bugs that aren't getting fixed. The longer those stay in the game, the less relevant the data they're getting from players with regards to death/gold/weapons is. Plus the more immediate crash/stability fixes added, the more players are able to get into the game and spend more time playing it. More players = more data and insights, which is also good.

Immediate fixes first, get it stable and working, particularly on PC, as there's usually a variety of different configurations players have - stuff you can't usually test in-house (or not to that kind of level)


Also, bigger system changes take time to put in. They've got a few weeks of insights now to work with, they'll need to analyse that, change things, test things internally, make sure everything's balanced as much as possible before getting things out. That kind of stuff takes time. It's not something you can throw out in a week.



That much I understand, but I'm talking about the idea that fixing all of the bugs before bothering to implement changes. If it's immediate or an easy and quick fix, then it makes sense to have a lot of hot fixes.

I'm curious how bad issues are for a lot of people. I had quite a few CTD, but it's already as stable as any Bethesda day 1 launch for instance. Skyrim, Fallout 3 and Fallout 76 were crapshows at launch, but it didn't stop tons of people from playing.

You don't need to bug test to know that their environmental effects are broken for instance and need dramatic changes as has been voiced around here. I can trivialize any encounter by carrying a few barrels on the characters and inflicting constant damage and knockdown on enemies for instance.

I do get that major changes take time, I'm not suggesting they should have major content releases every week (it's not possible) I'm simply asking why it's suggested that the game be close to bug free before doing these changes.

As to the fixing bugs to have more players and play time? I stopped playing a couple weeks ago because I got bored with the content there. They can fix every bug in the game, but it won't get me or anyone else in my position to play the EA again until some new content and changes are made.