I would love to snark this thread but unfortunately, there is some truth mixed in with a monumental amount of whine. Magic missile is TOO good. It is so good that one of my current runs is with a mage refusing to cast magic missile, because even if you choose not to be a pyrobarrelmancer...(yes believe it or not, just because something is in the game you can actually choose NOT to use it), Gale becomes just a magic missile platform most of the time due to disadvantage and enemies obscured by shadows/darkness, etc. So it's much better to cast MM over cooler spells with more damage because you know MM will hit.

This is one of the negative side effects of Larain's choice of combat parameters that I hope is addressed in future balance changes..