My favourite spell is Magic Missles. I guess you know why. So very damn reliable.
Could just be my imagination but can it be that physical attacks with a high stat have a higher chance to hit, while a high stat for a certain type of spell, is not truly enhancing its quality to actually hit?
I feel that the current Meta ( for any class in general ) is to just lit something/someone on fire,
preferably a group of enemys in close promixity to each other and just throw a barrel of oil or smokegas into them and enjoy the OP damage which also always seem to hit.
Oh yeah and a rogue with two bonus actions is super powerful situationary.
Walk into a spot currently not seen by anyone, crouch down and then pushing becomes a 100% hitchance. Combine that with a ledge and things feel very satisfying.
But a spellcaster with the highground feels pretty underpowered.
Especially a higher positioning should be the goal, right?
But maybe I just have OriginalSin2 flashbacks idk.
It does not feel very satisfying though to bring my spellcaster in a desirable position just to have her favour a crossbow. :|
Wizards are not allowed to wear anything besides robes or their spells become unusable.
Warlocks are at least able to wear Lighter armor and bring some dexterity or strenght to the table, which ensures an even higher chance to evade or hit their target.
Could be just me but to think that Spellcasters use physical weapons the same as spells... it feels very wierd.
Has this always been the case in Forgotten Realms?
Back then in BG2 I just rested endlessly to reload spells - cause I was shameless.
Nowdays I feel that it is kinda immersion breaking thb.
And our group in particular is not supposed to sleep after like every second or third fight, they are supposed to be on the run from becoming Mindflayers with the least amount of rest possible.
It feels so very frustrating to have a limited amount of spells for each grade and then it just "breaks" at its target without doing anything.
And the amored Dudes can be tanky during all times at least.
While I have to sacrifice one spell slot for Magicarmor already. Not that I want more slots. Hell no. But it would be nice if the enemys stop resisting them entirely so often. Especially when I am high up. 70% hit chance is not enough.
Save all your Mage Armour scrolls and use them instead of wasting a spell slot. Do not let enemies get close to you, or if they do then make it unpleasant for them.
Cantrips are unlimited and work well combined with other things, not just barrel cheese. Cast Grease near as many enemies as possible (or Web), then next turn use Fire Bolt cantrip on one of the affected enemies. Use Ray of Frost on enemies standing in blood, not Fire Bolt. Acid Splash for yet another surface effect, all of this will make the enemies reposition themselves while taking damage.
They do need to fix the lighting system, currently characters without Darkvision like Gale are a bit screwed.
Once you hit higher levels you will be able to do more, just remember sometimes utility and control is more important than blasting.