I think it's how spells works in their engine. Spells are always in "two parts" - click the icon = first animation / click the target = end of the animation.
As Saurian said, for those specific spells it avoid mistakes.
A few players before EA said that having spells in 2 times like this was really usefull in multiplayer.
That's also probably why they can't add more words during spellcasting.
Last edited by Maximuuus; 17/11/20 10:14 AM.