Zwei Punkte aus dem kürzlich geführten Interview:

"In what ways are the environments more interactive?

You'll get more or less get the same level of interactivity - but it was already pretty high. There are many new objects with which to fool around - and some of the object functions people got used to have changed. For example: Bedrolls are now a normal thing to have rather than something you could acquire only by fooling around with haystacks."

Zum Thema Interaktion mit der Umwelt: Veränderungen ja - aber keine bedeutsame Ausweitung der Interaktionsmöglichkeiten... Schade <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />.


"Tell us more about the random quest generator.

There are special areas in the game we call The Battlefields. They're accessed through special portals that can take on many forms. Once you're through those portals you'll find yourself in areas that are totally computer-generated and where all quests are random. You'll usually visit The Battlefields to boost your character and either gain an item or learn a rare skill. The Battlefields add a lot of replay value to the game. The nice thing is we can offer players a lot of content with relatively little developer effort. There are different levels of difficulty in The Battlefields - so players will always find something to do there. We'll be talking a lot more about this feature in the next couple of months - so check out our site from time to time."

Dazu würde mich sehr interessieren, welchen Anteil die "Battlefields" am gesamten Spielgeschehen haben? (oder auch: wie hoch ist der Diablo2-Anteil? <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> ).


Sterben geht immer - mal schauen was vorher geht