I think there are 2 things to consider :

1) People don't like to miss. Something has to be done, and the AC/ST reduction is probably the easiest way to solve this.
According to me this is not really a problem because there are many easy solutions.
Not sure it has to be the only things to determine the difficulty levels, but that could be a part of it, or an option, or something like that.

2) Larian want us to have an action and a bonus action at each turn. I really don't see them remove this because they talked a lot about it and because I think lots of players like that. Being able to do more things during our turn is cool, even if RAW would be good to me.

About the second point, they picked in D&D's "usual combats actions" to create their new bonus actions and I don't think it's a bad idea (except for disengage and maybe for hide).

With that in mind I tried to pick more D&D actions and toned them down because they would become bonus action.
According to me in a strategy game, it could be fine to have more or less options to increase our % to hit and it could also be cool if you could "stack" them...
That's what good players will try to do and how players would be able to increase their combat skills : playing, trying, using differents synergies and strategies to optimize their damages and/or their % to hit.

I really think it could increase a lot the depths of combats AND give us more things to do and more way to deal with combats.
But obviously, it has to have consequences and it has to be less efficient than advantages.

That's what I tried to do after reading many feedback/suggestion.

If someone use Help and your archer is higher, the archer has +4 to attack rolls.
If someone use Help and you backtab your ennemy, you have +4 to your attack rolls.
If someone shove it's opponent, higher archers have +0 while you have +2, or +4 if you shove, move and bacstab.

Maybe the value could be reduced so you have maximum +2 or +3 (+ an advantage if you're able to have one ?)
There's probably things I didn't think about, and there are also many things I don't know about D&D.

But then what to do ?

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D&D is most of the time about doing one thing during one turn, everything else is a bonus, special situation action... and I have absolutely no objections is Larian wants to abandon D&D and give everybody two or more actions every turn. How they try to do it now doesn't seem right.


What would you suggest ? RAW but with 2 actions per turn for eveyone ?

Last edited by Maximuuus; 17/11/20 10:15 PM.

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