Originally Posted by Uncle Lester
Originally Posted by drimaxus
Originally Posted by RagnarokCzD
Originally Posted by drimaxus
And they could put some generic messages like "I mean no harm" "I'll be on my way" "This has been a misunderstanding" etc

I still think player should be taken responsible ...
More like ok, i will not kill you ... but you are going to jail anyway!

Otherwise it seem just odd ...
*Smash NPC's head with a two-handed sword* "Oh sorry, that was an accident, i mean no harm."
*Both halfs of NPC head* "Yeah, no biggie, have a nice day."


Sure, it is important to make it in a way that cannot be abused, but sometimes is only logical when both parties would rather not fight


I'd add that in real life it's much more difficult to smash someone's head with a two-handed sword on accident. In a game "I meant no harm" would be more of a "misclick antifrustration measure". Like telling that to the game more than to the NPC, so to speak.


I meant for example the fight when you stand before the crossbow to save the goblin's life. Me trying to spare a life doesn't mean I want to fight the tieflings, I should be able to explain myself or talk myself out of it