Merelda, Halfling Wizard (illusion - eventually) Guild Artisan, Baldurian (provisionally).

She's a graduate of some college of magic whose guild artisan background I've chosen to interpret as an orthographic occupation. As a halfling and a Baldurian, she's not used to being alone, and probably still hasn't lived on her own or even had a room of her own, all the more reason to want to overlook some things in her travelling companions. Going to school was the first time she ever left her borough for any extended period of time, being abducted is likely the first time she's ever been more than a days travel from the city itself.

Consciously, she's very conflict averse, and being so[ out of her depth during this adventure, is apt to behave pretty pusillanimously, but overriding this is a deep curiosity that has the side-effect of putting her into such fraught situations (so she'll be terrified of the Book of the Dead, but she can't help but read it). Kind-Hearted and communitarian, she'll be happy to advocate for the abused and help the down-trodden but she'll never choose to use violence to solve problems in any situation, even against nasty goblins (can't quite square this with the game yet)

She's not looking to be a leader, she'll be hoping somebody else take initiative in the group, but in lieu of that she'll be more scared of the group disbanding, leaving her alone to deal with the tadpole, and is willing to massage a few ego's to keep that from happening.

So in otherwords: an earnest halfling about to go on a long journey, hopefully to make it there and back again.

Last edited by Sozz; 19/11/20 11:30 PM. Reason: the bird is not the word, ortho =/ ornitho