I don't get the complaints on the map. It's almost as if you guys want loading screens. I really don't understand why chop the map into a different sections.
I'd rather have loading screens than a map where everything is a rock's throw from each other and enemy camps practically sit on one another. Like I said, theme park world. Breaks believability. Open worlds are great, but either you have ridiculous scaling (like in BG3) or huge empty spaces. Fragmented map has neither problem. You can make things realistically far away from each other and not force the player to traverse an empty forest for two hours to reach destination.