I also prefer smaller areas like in BG1 and BG2 and travel between them on a map that gives a nice scale to the geography.
And let me be clear, the area design in BG3 is absolutely stunning visually. But the Goblin Camp, Blighted Village, Druid Grove and even the Putrid Bog have no distance between them at all. The magical rune teleportation system makes even less sense because of this.
Larian are cutting too many corners where immersion is concerned. Do they fully understand this? The convenient yet illogical distances and gamey gameplay eat at the immersion of Faerun. Everything seems to be about the gameplay only, which won't cut it in an adult RPG.