Originally Posted by Abits

Welp, I stand by what I said. Don't get me wrong, more nerative choices=good, but there are an infinite number of possibilities for each potential choice, and the writers can only implement choices that can develop the story they want to tell, since they can't improvise like a human DM. The case you described with Kagha is fine, but you can't generalize it in any way. Because maybe in this case it works, but in other cases it might not. For example, you can add option to force Shadowheart to reveal what the artifact is or even option to steal it and figure out yourself, but it will hurt the pacing of the story.

I got what you mean the first time. I'm trying to explain, that I'm not trying to insist that they should create infinite number of possibilities. They should avoid feeling of lack of those possibilities, when the player character enforced to act stupid not because of player choice or circumstances being stronger than him, but because there is no option to act smart.
PS: By the way talking about insight rolls, they did implement "detect thoughts", aren't they? So it's same route with different flavour.

Last edited by Zellin; 18/11/20 12:31 PM. Reason: Added PS