Originally Posted by OneManArmy
Originally Posted by RagnarokCzD
Originally Posted by OneManArmy
I think Larian should let us know that they are reading this forum. Not to give specifics what kind of feedback has been accepted for work, what changes will be made - it's ok, but guys, just tell us that you are aware of everything that we discuss on the Larian Studio forum and make notes.
It seems to people that you cannot hear us, and only feedback from Twitter important to Larian, but what happens on this forum, the developers and writers do not even know

I bet we will know they are listening to us, when we see some of discuised topics in some of future updates ...
As someone (dunno who, sorry) allready mentioned here (dunno where, double sorry) ... problem with developers reactions right in topics could be that, some people could take any reaction as "yes i promise we will do everything exactly as you say" ... and that can be source of huge frustration on both sides. :-/


Enough if they apologize for the phrase "Good outweighs evil, it seems." and admit that the evil root needs more work to be played by more players.
A lot of people hoped to see an opportunity to play an evil character, and in different ways, evil and eventually help tieflings. Larian themselves promised us an interesting and varied evil gameplay.


OneManArmy, I have to tend to agree with you a bit. I tried playing a Lolth cleric and half way though I just got bored and didn't even get to the evil ending. Evil has kind of a lackluster vibe to it for lack of a better way to describe it. I didn't think it was written or bad per say, but it is hard to feel compelled to do the evil actions. Plus I felt like doing nothing but evil was necessary to feel I was evil. I don't like playing my characters that are devoted to doing Evil if that makes sense? I don't think Lolth clerics see themselves as "evil" and do nothing like save a child from death from an obvious power hungry nut job druid. I mean really otherwise there wouldn't be any Lolth children ever if they got killed for every transgression.

That said, I agree with some of the points you have high-lighted before in other posts. It is hard to write a compelling evil path that doesn't make it too cheesy or overly, um, lacking of common sense. I don't think they should apologize for it though. Just might need to readjust their story caps a bit and think a bit deeper. Although, to point out, we are only seeing like a fraction of it so far. So my suggestion would be is maybe keep that in mind for as you are writing out the later chapters, but come back and re-polish the first part again where there is some gaps or plot holes.

Last edited by Ghost King; 18/11/20 04:48 PM.