Originally Posted by Zellin
Originally Posted by 1varangian
1.4

Natural healing / recovery in D&D happens during Long and Short Rest. Regeneration is something else entirely. BG3 just needs a meaningful resting system and get rid of the healing from food items entirely. Healing potions are for combat.

Your meaningful resting system risks to turn into more rest-spamming, just short rest instead of long, without any additional way to represent the fact that some minor wounds may heal naturally just on their own. You don't have DM to control the situation here, so it's either some kind of "regeneration", either rest-spamming, either wasting potions to heal a few hp.
By the way, that's what for short rest stands in D&D from role-playing perspective:
Quote
A Short Rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous than eating, drinking, reading, and tending to wounds.

The rest spamming issue would be addressed by some type of limit on resting, either time or resource based.
-3 short rests per long rest
-long rest costs X food or is only available every X in-game hours or might result in a random encounter or will risk failure of some quests. There's lots of different ways to do it.

Your suggestion of food adding slow regeneration: this would address the issue of eating food during combat, but be worse for out-of combat. Why make us wait for healing? Especially since we can short/long rest and full heal with the click of a button.
I think it would be simpler to just prevent the consumption of food during combat.