Originally Posted by Wormerine
Originally Posted by drimaxus

I would like to politely disagree with the part where the audience doesn't know what they want,

You are absolutely right. It was a vague and unnecessarily provocative statement on my part. What I wanted to say was that players can fail to properly identify their problems with the game. Even if feedback is good, it might not be right for the game Larian is making. Listening to audience is important, but so is processing it.


I think the joy of discovery is one of the most profound human experiences possible. There is nothing even remotely similar to discovering the thing you never knew you were incomplete without. People rarely know what they want. Why do you think so many lead unfulfilling lives? Why else would depression be at an all time high in an age where one can literally live anywhere or do anything they desire with little more than a whim and and some initiative required?

No, people don't know what they want only what they have had.

Last edited by DistantStranger; 19/11/20 02:03 AM.