The sense of scale in traveling around is pretty abstracted for sure. It certainly would be nice if important places were farther apart, with more traveling involved. The journey is part of the thing that makes it an adventure.
On the other hand, Larian's games are packed full of surprises and hidden stuff. I find myself slowing way, way down when exploring new areas, because I know there are probably hidden areas, mysteries to be solved, things to find, just about everywhere.
It's a matter of balance and perspective, I guess, and what sorts of games a person is used to playing. Larian has it's own, unique "speed" of exploration if one is to get the most out of the game.
And it's a slow, careful crawl.