Originally Posted by Tuco
Whoever read this forum for the last month or so may have noticed that I hate the current control scheme in BG3 like few other people on the planet (see signature), but among all the possible choices DA: Origins is possibly the last one I'd pick as a model of how to improve things.
Examples like PoE 1 and 2, Pathfinder Kingmaker or Wrath of the Righteous would be so much better.

Not really too much related with the topic at hand, but: I also installed DA:O few days ago and man, it was ROUGH going back to it after all this time. I didn't realize how much old it looked by modern standards.



How about Neverwinter Nights 1 in regards to diplomacy? More referring to how you can talk to an ice dragon and have an in depth conversation without it trying to kill you.

With DA it's like... you just fight it? Though I do like how you talk to the OTHER dragon with that cult (but it's classic "evil" so meh). But what about the MAIN dragon in the game? I also like Logan's personality when you really examine what he's doing, but the game won't point it out for you. He does what he does because he's afraid. While Alastor only wanted blood and vengeance. Unfortunately they kind of drop the ball and don't reintroduce them after the point you decide their fates. Feels like there should have been a very difficult but not impossible compromise option. Considering they're kind of on the same side in the grand scheme of things. I would have liked to actually take the grey warden himself down a notch or two with challenging him about what he does. How he outright murders a family man just for not joining.

If we're looking at things from a diplomatic/challenge the other people level then look at how the first Deus game does it (NOT human revolution. The FIRST one). You outright go "You did this. Why did you do that. What are the options. Why take any side at all. It's complicated and we're all working together even if I'm also having to go against you." It's because even if the game has sides it focuses on challenging people individually. Key word. Challenge. The dice roll system is supposed to represent that. But it's losing something in the process.

Some games have different speeches depending on wherever a roll will succeed or fail. Which means having to know what is said before the roll. The only way to work that in is to add a new speech after a roll (that you can't roll on) that states "Success" or "failure". This way we'd know if we say the RIGHT things or the WRONG things. Wording is extremely important. Are we supposed to pretend we say things emotionally and out of control on failed rolls when it has the same words? Numbers alone just aren't showing this.

I like DA. But I much prefer BG2. Both have a similar way of exploring the world. BG2 however, even if dated, does it in a much more "multiple approach" way. With much more going on in locations. Which also have various outcomes depending on your decision. DA is more like "Point A and options A or B" and that's basically it. It's not as "complex" compared to how BG2 does it. Verdict is still out in regards to 3, due to being a very unfinished game. So far, as it stands, bit too "black and white" for my liking. Hopefully that will change once we get to Baldur's gate itself.

Last edited by Taramafor; 19/11/20 05:34 AM.