Originally Posted by Abits
Oh come on the companions in BG were super uneven. You had very good ones, very good but shallow ones, underdeveloped ones and boring and lame ones.


They were uneven yes, but there was also enough of a variety that people could have a party of almost any kind, fitting to their specifics. Ideally there needs to be a balance between quality and quantity. If there is only quantity then the quality dips and it will be hard for people to care about Stock Evil Wizard or Stock Lawful Good Paladin. But as it is right now, the balance is far on the other side, these characters are quality, very much so, they have depth and reasons to care about them. But because there are so few, there is a higher risk of players not actually connecting with the character because they don't like them, and also party types feel a lot more constrained despite the overwhelming amount of tools in the game. For example I find it hard for me to connect with shadowheart as much, she isn't bad at all but not really for me compared to others, but I find myself using her cause I need a cleric despite me liking other characters more.

Originally Posted by Firesnakearies
I feel like 8 is already a good number of companions. I want them to have depth, and the more they try to add, the less depth they will have.


I don't think other companions have to be as in depth as the origin characters, not every has a super complex backstory or motivations that span multiple arcs in DnD, but having more characters to interact with the world I think is generally good. But I do have to agree with the sentiment that I don't want the quality of the origin characters to tank. Like if they extended Us, I don't think they would be very complex or in depth, but they would be interesting to use and have as an ally.

Originally Posted by urktheturtle
I think a fiveperson party would be more optimal personally

Originally Posted by JustAnotherBaldu
I too hope for a solution of 5 party members at once.
More enemys, tougher enemys - let them come.

Originally Posted by Albannach
Six is generally too many imo. It makes for clumsy and clunky movement and controls. I absolutely disagree. However, in my experience 5 does work well. It hits the exact sweet spot.

Originally Posted by Rieline
D&D 5th ed is mainly tailored around 4 adventurers. 5 would be the max. 6 an overkill.

Originally Posted by Merlex
I agree with 5. I got used to 5 playing NWN 2. Tank, aoe damage dealer, controller/ debuffer, healer/ buffer, stealth/ single target damage dealer. Or 2 melee, 2 ranged, 1 support. 6 always felt like too much, though I'm not opposed to the option.


Seeing a party size of 5 being said a lot, and while I prefer greatly 6 and personally have had fun with 6 players in 5e campaigns, I would totally be content with a party size of 5. It is definitely better than 4 and I can definitely see why people prefer 5.