I think a system would be cool like in Fall Guys, when eleminated people are getting pushed off in that sequence.
The Dice (four of them with a maximum of 5 points each?) fall down and then we know the result.
Yeah I have to say the current rolling feels false, rigged and pre-determined.
Just because there are these few events in the game we absolutely want to win, we reload and the result is SO OFTEN around the same failing amount since the first time we attempted it.
But I have to say, probs. If a character has low charisma and a charisma throw comes, the hurdle truly is that much more hi- eh I mean impossible. ;]