Originally Posted by Sozz

As for Rivalry and Romance I don't really see the contradiction. Human interaction doesn't function on a binary like many games reduce it to, moreover I've been waiting for a relationship system in a game that entertains the possibility that people can have asymmetrical relationships or dissonant views of a single person.


Not same plz. In DA2, you had to literally hate each other to start a relationship, not just "slightly disagree". Without the right amount of "rivalry" points, you literally didn't have enough hatred for each other. It's still was two sides, just opposite. To make it the way you want, you need to remove the "approval system". But for people who want to know for sure that they will have this ‘romance’, it makes all more difficult. The approval system gives you a guarantee, not a vague hope. That's why it's easier and more convenient.


I don't speak english well, but I try my best. Ty