First of all: I love the tag-specific dialog options. They are amazing, even better then in PoE2. But individual dialoge options should not be confused with good writing. That's a huge difference. Dialogues can be tag-specific and bad written at the same time.
An example from the very first dialogue in the game:
Lae'zel says: "Imps block the path forward. You will assist me in destroying them - we must reach the helm before we transform."
That's a good line. We learn something about the character of the figure: She is dominant, does not tolerate any backtalk. And what is even more important (for me): the speech melody is right!
BUT! Now comes the answer options: "Transform? What do you mean?" "Who are you?" "Is the helm our way out of here?" "Onward, then."
The PC is on a strange flying ship and meets a githyanki. And all he can think of is a generic "Who are you?" Really? Who speaks like this? My digital language assistant has more personality!
I played as githyanki. And I really liked the optional choices. But again: they were still poorly written in most cases.
Last edited by vitfast; 20/11/20 12:07 AM.