I guess I'm in this camp, the most difficult thing for an RPG to do is make compelling and three dimensional "Evil" characters, because our EA companions seem to be: (I'm guessing) Lawful Evil, Chaotic Evil, Neutral Evil, Chaotic Neutral, and Chaotic Good (but for that demon) I'm pretty much satisfied. My main worry now is that the "Good" characters aren't paper thin do-gooders, not that I don't love Minsc, but he's hardly been the an engine of compelling story-telling.

No one asked but Knights of the Old Republic II has my favorite crew of companions, they all had baggage which contributed to the story's and your own conflict within the Star Wars moral binary, making such a black and white universe like Star Wars into a compelling treatise on philosophy and morality was a great accomplishment to me, and I'm worried that between the Absolute Mind-Flayers and the Blood War in Avernus plots we aren't going to be getting a story with as much nuance, but I'm reserving my judgement there.