This is especially rough as a melee caster since you're in the thick of it all the time. You really can't mitigate damage through positioning if you need to be in people's faces.

Warcaster is generally the answer to that, but it isn't in the game yet and it is kind of boring besides. I'd rather take a fun feat like Sentinel that changes up how my abilities interact with my enemies and makes me feel more unique over taking a feat purely to avoid losing Hunter's Mark every battle.

It is going to be WAY worse for moon druids too. They have to go into melee with low AC and if they lose concentration they can't cast a spell again without giving up one of their limited number of wildshapes.

At least resting frequently is an option to avoid running out of spell slots due to re-casts. But I'd rather be able to keep on trucking through three or four encounters at a time rather than go to camp between every fight.

The worst part though, is a lot of class/race combos aren't gonna hit 20 in their main stat ever because they need mandatory feats like Warcaster and Resilient Con to function and we only get two ASIs before level 10. Three if they push it up to 12.

That means my poor dragonborn moon druid will probably only get to 16 WIS in total if I focus on the concentration feats. Might even stay at a pathetic 14 if I take the feats and want to grab something fun like Sentinel.

Kind of feels bad.

Last edited by SaurianDruid; 20/11/20 07:32 AM.