Originally Posted by Evandir
Originally Posted by Piff
Yes, decent Con + proficiency in Con saves means that with some levels in you, you won't fail any concentration checks unless things are hitting you for big damage (like 30+ damage hits). Throw in warcaster feat for added goodness.


I get that you are just sharing insight to those unfamiliar with 5e, so don't take this as a slight against you, but this is a topic that's pretty frustrating to me so I need to speak my piece.

Being forced to take an early feat for Resilient(CON) or Warcaster at level 4, just to be able to maintain concentration for a decent amount of time in BG3, is bad design in my opinion. This prevents you from increasing your spellcasting modifier, so you will be less likely to land your spells. Spell casters that want to use their spells to hinder their enemies are going to be nerfed either way. Either they take the feat, and they will be less likely to be able to land their spells and make use of their concentration in the first place, or they boost their spell modifier so they can land spells, but lose concentration every other turn because they won't be able to pass the wave of concentration saves they are subjected to.

Not only that, but these feats still won't change the fact that you are making more DC 10 saves. Let's say you have a decent +2 CON with proficiency in CON saves. That's a +5 to conc. saves for most of the game, which means that you still need to roll higher than 4 to pass a minimum conc. save. 20% of your conc. saves still fail, so if you have to make 3x as many conc. saves than you should, the usually infallible Resilient(CON) or Warcaster still won't guarantee your ability to maintain concentration.

Feats are supposed be a way to add flavor or achieve a superior ability to solidify your role. You shouldn't be forced to take a feat just to be somewhat decent at what you were meant to do in the first place.


THIS is exactly what i mean. Most of it , anyway.
A system mechanic that more or less forces choices of feats, skills or abilities on you to make the CORE mechanic of your class work properly is broken in my opinion. It takes from you the choice to build your chracter the way you want.

I also have tried moving my caster out of harms way. But man...do i really have to make my Cleric bless the party and then hide behind a rock? Seriously? Every damn point of damage (every damn mosquito :D) forces you to make that check. With CANTRIPS creating burning or frozen ground (which my chars really like to fall on) and nearly every mob with an in of 3+ having grease bottles, acid, frost, fire, thunder and whatnot arrows it makes using concentration spells pretty useless.

As said, 40+ years of (A)D&D and casters have never had this issue. And imo it was fine.

That caster end up beeing nearly all powerfull in D&D relates more to the types of spells this System provides later on rather than not having to concentrate on certain spells.