BG3 / Larian house rules need to stop punishing Concentration spells so hard.
Every monster seems to have some crazy jump ability that has an AoE prone effect that breaks concentration or ability to set the world, and you, on fire.
Less Concentration procs, please. These spells are supposed to be playable.
While you're at it, get rid of the Magic Missile augmenting necklace. Doubling the power of one 1st level spell makes all other 1st level spells obsolete. And 2nd level spells since you can cast Magic Missile at +1. Are we detecting a pattern here?
Why ever cast a 2nd level Scorching Ray (avg 10.5 damage assuming 50% hit chance) when a 2nd level Magic Missile hits with 100% accuracy for 24? How does this stuff get approved before it goes in?