This is inherently an issue with turning every single conversation in the entire game into a close-up cinematic moment.
When it was just traditional text boxes, even when voiced, our interjections and ideas felt like they were on-par with our companions.

This is especially prevalent in DOS2 where even though everyone else was voiced and you weren't, you never really felt insignificant in conversations.
When even conversations with minor NPCs who have one forgettable line get this special cutscene/zoom-in treatment, your character looks like an absolute dodo nodding and smiling and just going through the paces.

+1 to OP for this great take.


I don't want to fall to bits 'cos of excess existential thought.