Originally Posted by millenialboomer
Originally Posted by Leuenherz
Some people putting the cart before the horse here.

Concentration is fine the way it is. Prohibiting a caster from stacking buffs on top of each other is by design and a healthy thing for the game balance. No pre-cast orgies, no CoDzilla, no overpowered CC, less caster-martial imbalance.

The actual issue for tabletop is that some spells shouldn't require concentration. And for BG3, that there is too many instances of unavoidable damage at low levels, too many enemies with ranged weapons, enemies having additional attacks or instances of damage they shouldn't, and the prone condition causing concentration to be broken.

It's just one of many instances that shows that Larian either does not appreciate the extent to which their homebrew impacts the base system or that they were willing to experiment by throwing stuff at a wall and see what sticks during EA.

Exactly this. The spiraling set of consequences which makes it a worse game resulting from Larian's homebrew is staggering to behold. I hope they rethink it.

Originally Posted by UnknownEvil
I am aware that novels are not a foundation for game design. But they tend to give an insight as how the world we are playing in usally is thought to be.

No. Go read any licensed novel for any given franchise based on a game or videogame: the authors tend to show a gross ignorance of the source material and either retcon or outright ignore important facets of the game world in order to force their often ill-thought out plots. The Halo novels come to mind as an especially egregious example, but many of the books written in the various D&D settings suffer from this as well. The exception, of course, are the early Dragonlance books: legend has it that those were written to describe the actual campaign the authors played in.

Either way, the books you are describing were written in the TSR days. Wizards of the Coast famously surveyed their players to find what they liked and didn't like and balance turned out to be a highly desired feature. After years of fumbling around, they eventually arrived at the massive success story that is 5E D&D: the franchise was basically dying prior to that. The resurgence in interest in Dungeons and Dragons is primarily due to 5E's design decisions: I would say balance is a key feature of that.



Hmm. I can't really say if the novels are based on actual gameplay expieriences. I have read nearly every D&D novel that's out there. I think the Dragonlance Chronicles were one of the first i read. Awesome. The forgotten realms books do have kind of the same "feel" imo. That's why i say they show how that world was thought out to be.
Even if those campaigns were not played they must have been approved by Gygax at some time. And later on by the publisher.

Dragonlance feels different. As does Greyhawk or Ravenloft. Ever read the "Queen of the demonweb pits" series with the Justicar Evelyn? Laughed my ass off and THAT could have been a real played campaign. But i guess thats going too far and is only wishful thinking on my part. We get what we get and i just hope that everyone playing and contributing to this EA will have a positive impact on the finished game.

It happens too rarely.