Originally Posted by Sharp

Its easier to illustrate this with video games than using a tabletop example and fortunately, since this is a video game and not tabletop, it also makes my example even more justified :P Lets assume for a moment you could concentrate on multiple spells, how would you, as a player, be able to take advantage of it? Simple! Cast all the buffs you like outside of combat on the party, then initiate combat. Once everyone is in combat, throw on something like invisibility on the mage and put them more or less outside of the action so they are unlikely to take incidental damage and now you are fighting a battle with a significant advantage from the outset. The end result is combat becomes trivially easy for anyone who does this. Well, what is the problem here you might ask. The problem is, that if you want to have a difficulty within the game that challenges players who do things like this, that difficulty option immediately becomes unbeatable for most players who do not.

This is incidentally why Sawyer made buffs expire automatically outside of combat in Pillars of Eternity - he was trying to solve this problem. Now while I do not agree with his solution, I do acknowledge that the problem exists.

Now, how does concentration fit into all of this? Well, concentration as a mechanic has the following advantages.

1. The mechanic has verisimilitude. You can believe that a wizard who is trying to create an effect which persists, would need to concentrate on it in order to keep it persisting.
2. The mechanic solves a balance problem. Buff stacking is a major issue in video games which creates a gulf between players and by adding the mechanic, this gulf is made much smaller.

But it also destroys an entire playstyle. The buff wizard (which is incidentally, a playstyle I personally love to play), basically does not exist with the way concentration is implemented in 5e. I don't actually consider that to be a fault of concentration though, you could modify the rules of concentration to achieve some degree of balance while still allowing buff stacking, it just makes the rules a lot more complicated in the process. Its fairly obvious though whatever you implement, it needs to have a significant downside. Aside from things I have mentioned already like making you roll with disadvantage if you split your concentration between spells, some other possible drawbacks could be.

1. A Metamagic Feat called Effortless Concentration. Allows you to cast a concentration spell without concentration, but casting it raises the level of the spell by 3 spell levels (so for example, you would be casting a level 1 buff in a level 4 spell slot with the level 1 effect, but it won't take concentration).
2. A feat called split concentration, which allows you to concentrate on 1 additional spell, at a cost of having to ban an entire spell school.

I could propose other ideas, since I like an excuse to get creative, but seeing as I very much doubt they will be implemented, there isn't much point and they can stay in fantasy land :P



Admittedly, I don't like pre-buffing and the pre-buff-heavy playstyle. I DMed a very high-level 3.5 campaign and it was absolute madness with the buffs. But you could make durations short enough that casting them much before combat would waste a lot of the buff, or make some buffs only castable while in combat, or specify certain buffs that don't stack with each other, or provide typed bonuses that don't stack with each other, or institute a sort of "buff limit" on characters (kinda like how you can only attune to 3 magic items, you could like, only be able to have 3 active spells on you or something).

I don't see how it has all that much verisimilitude when it's applied so unevenly, though. Either persistent effects require spellcasters to concentrate on them, or they don't. 5e can't seem to decide which it is.

Mage is like, "Wow, that summoned hammer thing is powerful, do you have to concentrate on that?"
- "Nah, I just cast it and it sticks around for a minute without further attention."
- "Wait, really? But I just made some little dancing lights, and I have to keep concentrating on those..."

Cleric is like, "Wow, that armor spell you cast is even better than my Shield of Faith (well, kinda), do you have to concentrate on that?"
- "Nah, I just cast it and it lasts eight hours without me ever thinking about it again, lol"
- "WAT."



Last edited by Firesnakearies; 21/11/20 12:34 AM.