Honestly so much about how D&D does magic just doesn't work for me. It never has. Vancian casting is, and has always been, awful to me. Now they've added this concentration limit thing on top of that, for officially the worst magic since basic D&D. Ugh.
The edition that did magic the way *I* would personally like it was 4th (I know, boo hiss). It was very well balanced with all the other classes; it had built-in limits to how much it could alter reality to prevent casters from breaking the game (with more powerful effects available through ritual casting); it could be used often and with less reliance on resting all the time (30-minute workday instead of 5-minute workday, at least); it gave casters (multiple) legitimately useful things to do with their magic every round, no matter how long fights went on (no more being a bad dart-thrower instead of a wizard); it was less complicated and let new players jump right in and just play a spellcaster and be effective without having to comb through 100 pages of spells first, trying to figure out what they all did and then remember all of that besides. People like having attack cantrips that they can cast all the time in 5e? Yeah, 4e gave us that. They were called at-wills, and they made casters 9999 times more fun to play (especially at low levels, which let's face it is the vast majority of where most D&D groups play at any given time).
As for video games, you know which one had an awesome magic system? Tyranny. Check out the magic in that game, it's so cool. You could design your own spells, you didn't have to rest to get magic back, it was just fun.