Originally Posted by AerobicThrone
I am going to say it if it makes you feel better: As currently implemented, Miss is not just you missing the target, is also hitting and not doing damage.


Exactly this!! In a tabletop game we have the benefit of the GM making our "critical miss" rolls cinematic and believable. I had a character in a tabletop game once that had maxed athletics, and yet every damn time I tried to pull off a feat of spectacular gymnastic agility I'd roll ones and land on my ass. In the tabletop context, my GM could explain it as "your raging hangover made you roll your ankle on landing" rather than just "you fail".

In games like this, we don't have a GM explaining away RNG to buffer suspension of disbelief, so constant unlucky rolls just appear as "miss miss miss". In artistic terms to flavour the mechanics you are probably dealing with "enemy got too close so your blow lacked power and the knife skidded off his armour" or "the arrow caught a strong breeze before it hit so it was a glancing blow" or "the acid sluiced off his manly brawny bugbear chest because he's just that tough".

It doesn't always mean "you suck and miss completely even though you are an elite warrior who teaches gaggles of squires how to use a sword every day", it means "target soaked the blow", "your dagger caught on a buckle of his armour but didn't penetrate" etc.

Bloody annoying but that's how D&D works.

Upside; if you want an "Authentic D&D Experience"tm, just let the fails fly! The cinematic fails are pretty entertaining tbh. There's no rule that says you *have* to win every roll, and in D&D the fails are as important as the crit successes.