The game has the ability to knock out the enemy NPC. In practice, this is a useless action, since it does not provide any possibilities, but it is difficult to implement, since it is usually much easier to kill this npc.
How do you think this mechanic should work? Personally, I would be interested to interrogate some bandit and find out information from him when he gets up with 1 hp and sees everyone else around dead. It would be very interesting to be able to spare many of the antagonists that we will meet in the game if they are non-monsters, so that it has consequences and new dialogues. What do you think about it?