Cantrips scale, because balance: martial classes get Extra Attacks, comparable damage without using resources.

At higher levels you will cast Mage Armor and keep the rest of lvl 1 slots for stuff like Shield, if Larian decides to implement reactions properly... even Feather Fall to avoid fall damage after being shoved. Big IF here.

I like that you all have ideas. Very interesting what people come up with in different threads.
For most of these ideas, I'd rather expect mods will be created sooner or later.
Be careful to not fall into the same unbalanced homebrew trap Larian is now in. Not that I think knowing all the possible wizards cantrips as Lvl 1 Wizard would be unbalanced, but it makes all the characters feel the same, doesn't it? Which leads to another trap. How can Rogue feel special if everybody else learned her cunning ways?

If you are a patient Wizard, you will learn 5th cantrip at Wizard level 10 wink
My guess is that Wizards know a limited amount of cantrips for the same reason they can prepare limited amount of spells from their book. They are just bad at learning stuff or it's really, really hard to remember hand gestures, chanting or which material components are used for all their different spells. Better to have such limit than trying to cast Mage Armor using sulfur and bat guano.
Tasha's bringing one small improvement here, Cantrip Versatility, which allows casters to replace cantrips from time to time. I like this idea.

Embrace differences between classes or even capabilities of different characters of the same class. Peace!

Last edited by mg666; 21/11/20 10:27 PM.