I envy anyone who's never been in two extraordinary, less-than-desirable situations at once.
Players typically want characters in RPGs to be as close to real as possible, but this is asking to slim things down because it's too much to process?
The companions had lives before this, and people have issues. Those issues don't suddenly stop for the sake of convenience when things become more complicated and new issues arise.


I don't want to fall to bits 'cos of excess existential thought.