@Galileo:
But the question remains: How do you want to implement the multiplayer part into a game like DivDiv and/or RRR? Don't you realize that DivDiv for example was an obvious single player game and its story made sense only with one protagonist? What makes you think that RRR might be different from that? I agree with Kej in this point (as I have done since the beginning of DivDiv's development <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />)
Last edited by elgi; 17/06/03 05:51 PM.