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I prefer my RPG's single player, because in the multiplayer ones Ive found that there is an absolute deluge of morons who have one goal, and one goal only, to spoil everyone elses fun.

Now don't get me wrong since I DO want a single player game, too. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> But I think the "moron" problem would be addressed if they didn't make a MMORPG but just add a multiplayer part for a few players - like a party of a 6 persons (just an example) so that you would play with people you more or less choose for yourself. And if you played with morons with such a multiplayer part, you would have to be worried about your friends. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

But nevertheless, I want to come to talk about the comparison of Diablo2 and DivDiv (or rather DivDiv games).
Diablo2 is indeed a very nice mp-game, and I even enjoyed it for a few days in sp-mode. But is there any way of comparing it to DivDiv other than in graphics? In my opinion, there is not. D2 is based on the idea of getting a better and better character and collecting more and more items while killing anything you come across. The story in sp-mode is nice for a 5-page-fantasy-brochure coming along with a new generation of cooking pots (a nice idea actually <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />) - but it is not the main aspect of the game.
Now, compare this to DivDiv. Of course, you can concentrate on fighting and collecting items. But is that great in DivDiv? The amount of clearly different items is not very huge, fighting gets rather boring with time. Instead, the story is maybe not very sophisticated (getting the divine one and kicking a mighty demon's [nocando]! wow!) but the realisation is indeed very good - with myriads of sub-quests and interdependence between the quests. And many of the quests make sense only with a single character.
So what? Let us add extra quests which don't have much in common with the main story / quests but are just for the multiplayer part. Is that such a great idea? Would it be fun to have a few separate quests just for mp-game? If you regard the story implementation in DivDiv as the most important part of the game, would you be glad about just a few attached mp-quests? I wouldn't and therefore I don't want such a thing. Not to talk about the mentioned extra work which you would have to do in order to create such a mp-part - and we shouldn't forget how long DivDiv took even without mp.


Nigel Powers: "There are only two things I can't stand in this world. People who are intolerant of other people's cultures... and the Dutch!"