Originally Posted by Sharp
Originally Posted by DanteYoda
I think the real issue is that dice rolling isn't actually really random.. The science boffins have been working hard and they deemed real life dice to be not actually random.


https://insidescience.org/news/dice-rolls-are-not-completely-random

Now for some this might not be news, but for many this could be why game rng is so "broken" as playing with real dice is not the same and virtual.

Did you even read the article you posted? Here are the relevant parts.
Originally Posted by Article
They show that dice thrown with a 1 on the top are slightly more likely to land as a 1 than as the other values for every type of the various kinds of dice they studied. But at the same time, it's usually too hard for someone to predict the outcome of the throw of a single die--you'd have to know the starting conditions of the throw and its environment so precisely that for all practical purposes, the result could be considered random.


Or how about this bit here?
Originally Posted by Article
Could gamblers use the knowledge from this paper to their advantage, by placing the desired value of their roll as the highest-lying face of their die?

"I don't know how to use it practically in casino," Kapitaniak wrote. Players would have to know everything so precisely--most importantly, the exact position of the die--to be able to predict the results with certainty.

Now, as a matter of fact, I was actually familiar with this particular fact before being linked this article. I also knew for all intents and purposes, it does not matter for us. Its like when someone tells you that they can "feel" an improvement of 1% chance. No, they really, really, can't. That isn't how the human mind works. The way the human brain interprets probability is it tends to swing things towards extremes. If something falls into the 0-40% range, your mind expects results closer to the 0% point. If something falls into the 60-100% range, it tends to expect results closer to 100%. The problem is, this just is not how probability works. The human expectation of probability is flawed, not probability itself.

If you want to test or measure probability to ensure that the results are fair, the best way to do it is, well, to measure it. As some people have done in this thread. Guess what their measurements turned out? The probability within the game looks more or less to be random. Here is the thing with random chance, random chance does not mean the results would be uniform. You would expect within a random series for there to be some repetitions and within a large enough sample, there will even be strings of numbers that don't look random. What does the human brain do with this? It forgets all the times when you are "lucky," when the dice swings your way and puts that all down to chance, then it remembers all the times that you are unlucky and creates the false impression within your head that the dice are unfair.

If you want something to help convince yourself of this, the digits of Pi are for all intents and purposes random (To be more accurate, its unproven whether they are normally distributed or not, but the expectation is that they are). Here is a website where you can enter pretty much any number combination you like and it will tell you how many digits of Pi it will take to get there. Pi is infinite, they will pretty much all fall somewhere within it.

Yes i read it, basically anyone who has ever rolled dice knows you can "game" them to a certain extent.

Just because you don't believe it doesn't mean its not true.
Originally Posted by mg666
There is a simple solutions to misses, which players supposedly find not fun.

Difficulty levels: story +8, easy +4, normal +2, hard +0 to all PC attack & ability check rolls and spell DC increased by that value.

Want to hit more often? Don't play on hard.

There is no need for artificial and free of charge high ground and backstab advantage with difficulty levels like above. If such advantage is not implemented, it should also improve chance to hit when other sources of advantage are applied, e.g.
In story mode d20 + 8 is most often better than 2d20(drop low), but 2d20(drop low) + 8 is better yet.

@DanteYoda
If you don't agree with Sharp, record your whole game (each and every roll) and check for yourself stuff is random enough and it's your brain that fails to remember all the events properly.

I never said BG3 wasn't random, i said its too random, the dice in game is not realistic to rolling an actual dice on a table where humans have complete control. Also why are we only rolling D20 in chat why can't we roll dice of all types in combat as well.

Last edited by DanteYoda; 22/11/20 07:38 AM.