Being decisive and making the right choices. A person who does that would naturally rise to the position of a leader is most groups of strangers. Why did the NPCs all submit to letting the Bhaalspawn assume leadership in BG1? The same reason. Nobody in the party knew their heritage until towards the end of the game.
This is a very good point
counter-point, everyone followed the Bhaalspawn because games are poorly written; with the unwarranted assumption that you are the protagonist. In other words you're the protagonist because you're the protagonist...
I also would like to point out that very 'decisive' people who go around saying they're making 'right' choices are as liable to find themselves leading only themselves.
Originally Posted by Warlocke
Originally Posted by Sozz
What if you want to play a character who isn't the leader?
Then you are playing the wrong genre of video games.
What genre is that? RPG? Then I'm not...I thought you were in favor of more narrative freedom ;p I'm not entirely sure what you're getting at here.
Originally Posted by Warlocke
Originally Posted by Sozz
How can you consider your character as integrated into the story when you'll be dealing with your companions personal questlines while your own character's history is never more than a throw away line?
My headcanon is strong.
Originally Posted by Sozz
Unless you're talking about making head-cannon backgrounds for your custom mc, which I consider akin to playing D&D without rules or dice rolls, it can be fun, but without any feedback from an impartial third-party, It ends up just feeling a little shallow.
I don't like playing games that don't play with me, you can make up any kind of story on your end with any game if you wanted or you can use the tools they give you to make a story, I'm arguing that they should give you sufficient tools to make a compelling actor in the story. Otherwise I'm just playing with myself...and you can quote me on that.
Zarna
Originally Posted by Zarna
Originally Posted by Sozz
I don't think a lack of imagination is at question here, but that you aren't given any tools to craft your own background. Currently you can choose race, sex, class, and a generic occupation (straight out of the handbook) which is little more than a way to Tag! skill proficiencies. Unless you're talking about making head-cannon backgrounds for your custom mc, which I consider akin to playing D&D without rules or dice rolls, it can be fun, but without any feedback from an impartial third-party, It ends up just feeling a little shallow.
The head canon background would be using the DnD rules which are very open when it comes to this. I haven't played with a DM who expects the background to be randomized with dice rolls unless I have misinterpreted you? I come up with backstory using the DnD rules and the proper world setting, and there is only discussion if there is to be any homebrew stuff in there. My character then develops as the game progresses according to things that happen, this part I do in any rp game.
I'm sorry I made this confusing, I didn't mean rolling your background, the impartial third-party I'm talking about is the game, our "mechanical DM", making a headcannon around the scant particulars given us in character creation is one thing, but only what is in the game can be observed, reacted to, and incorporated into the story, which is what I'm after most.
I'm also for a more robust system of traits, or similar, to customize our MC with, for the same reason.