I went into the game totally blind and made it all the way to the end. I made an alt game for multiplayer and noticed the origins similar to DOS:2 where you can play as the characters and saw Wyll there. I looked him up and found out I completely missed him despite him living through the goblin attack. I thought he was just this flashy NPC who blows the horn and jumps down as an awesome setpiece moment and nothing else. And then I found out it's possible (and even probable) that he dies right there! Every other NPC gets a very-easy-to-trigger cutscene that's automatically in your way as you explore, and then Wyll not only lacks that, but is the only character that can die before you talk to him through no fault of your own. It's so inconsistent and I feel it could stand to be fixed. It would be really simple too. Just do a similar cutscene to the others after the goblin raid where he approaches the party and thanks them for the help.