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Joined: Nov 2020
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stranger
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Joined: Nov 2020
My rogue has bonuses that add up to plus ten. But it would appear that they are not even used. If i dont roll the DC naturally then I fail. For instance if the DC check is 15 and my bonus added to my natural roll of 6 is 16, i can still fail. I believe i get plus 2 for profieciency, plus 3 for dex and plus 5 for slight of hand. But every time I look at the target roll when i click on the item in their inventory it shows a hard number. But when i click on the contextual break down in the chat window it will show a score above my DC and call it a fail. I dont know which of those bonuses are not working or if all of them are not working. I spent an hour or so and all my fails were more than 3 off. Every time I rolled a natural DC or higher it works.

And dont even add Guidance into the mix with pickpocketing. I havent quite figured out whats broken with guidance as of yet, some times it works great, some times its just hogwash. I have seen plenty of failures in dialogue and pickpocketing where I make the DC but still fail. I just love how it shows you the dice on the screen during chat and my roll will be larger than the DC and it still says FAIL. lol

The game is still a lot of fun regardless.

Joined: Oct 2020
Location: Rugby, UK
Cleric of Innuendo
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Cleric of Innuendo
Joined: Oct 2020
Location: Rugby, UK
The DC is the number including your bonuses.

If the displayed DC is 15 and you have a bonus of 10, then the original DC would likely have been 25.

Joined: Sep 2020
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What @Sadurian said.

You're also double counting your sleight of hand bonus.
You get your dex bonus (+3) to all dexterity-based skills (stealth, acrobatics, slight of hand).
Then you get your proficiency bonus (+2) only to the skills that you are proficient with (e.g., sleight of hand). This is determined by your background/character creation.
Thus your final bonus to your sleight of hand is +3+2=+5
Similar for all skills.

Guidance: Basically the game rolls the 1d4 for guidance twice: once to determine the displayed DC and then once again when you actually roll. However, the displayed DC-based off the first guidance roll-is not updated with the second roll.
Example:
True DC = 15
You have 0 natural bonuses and roll a +4 for guidance -> Displayed DC of 15-4=11
You click the "roll" button, which rolls the d20 for the check but ALSO rerolls guidance. Guidance rolls a 1, making the new DC 15-1=14. However, the old DC of 11 is still displayed.
You roll a 12. The visible DC says 11 but is actually 14 because of the updated guidance bonus -> You fail the check, even though it looks like you should pass.

Joined: Nov 2020
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stranger
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Joined: Nov 2020
I see what you gents are saying, but.......... There are obvious problems here showing disparities.


Firstly, the DC and the text in the chat window explaining the roles are clearly not using the same math causing this discrepancy. The DC in the inventory window should be exact to the DC used in the chatbox. Then they can allow the bonuses and penalties to mathematically take care of each other. What is done on one side of the equation MUST be done to the other during conversions. The chatbox does not even show the DC. My chat box lists all the bonuses separately to lead one to believe its all cumulative. It shows me verbatim:

"Skill check: 12 (1d20) -5 +2 (proficiency) +3 (Dexterity Modifier) and +5 ((Slight of Hand modifiers)) = 17"

Without repeating a DC in this chatbox, I am lead to believe its the same DC I am being shown in the victims inventory window. In this case I believe it was a DC of 15.

Mrfuji3, are you saying slight of hand is only proficiency plus dex bonus, and it is not additional to my proficiency and dex bonus? Then that would make picking the skill "slight of hand" during character creation useless right? I remember during character creation that I started with slight of hands as a skill and made some choices and it disappeared from my list. I made more changes to get it back on the skills list. And it appears like its a waisted skill selection.



I had Shadowheart pickpocket (a scroll with a DC8) the first trader you meet in hollow with her amazing 9 dex and this is what I see in the chat box:

"Skill Check: 13 (1d20) -1 +2 (Proficiency) -1 (Dexterity Modifier) +1 ((Slight of Hand modifier)) = 14"

This indicates that Shadowheart, my cleric is getting a +2 proficiency bonus in pickpocketing for some odd reason. And getting a +1 slight of hand modifier for another odd reason. Only things happening that are actually following some kind of legitimate logical structure here are the -1 to difficulty of the scroll and -1 dexteriry modifier for having a 9 Dex. Everything else is problematic.

My rogue had a DC4 for the same scroll. 4 points less than my cleric. But yet my rogue is supposed to have either 10 or 5 bonus points depending on how you look at the wording before difficulty subtraction. My cleric is supposed to have +2 or +1 bonus points depending on wording before difficulty subtraction. But my rogues DC is only 4 less than my cleric. This leaves me with the remainder of a 4 digit differential that indicates the numbers associated with "slight of hand" are meaningless.

I would like to suggest the following changes based on my limited understanding of this work in progress:

1- Remove the "slight of hand" skill from character creation, or give it a meaningful bonus. Because now its just wasted txt that adds nothing other than confusion into the game.
2- Replace the words "Skill Check:" with "Skill Check Rolled:"
3- Remove the words ((slight of hand modifier)) and its designated mathimatical recap and replace it with the original gross value for the DC. so it would look like "(DC: 20).

Illustration of recommended changes:

"Skill Check Rolled: 12 (1d20) -5 +2 (Proficiency) +3 (Dexterity Modifier) =12, (DC 20)"




Guidance:

They really need to get rid of the first roll shown on the inventory/dialogue. It serves no purpose. If they want to continue the practice of hiding the difficulty on the roll until they lock you into it like you have no idea and are always ambushed by how hard life is approach by showing you when you have already picked a dialogue option and can not back out of it, then they have no reason to have a first roll. Simply dont adjust the gross DC on inventories with regards to "Guidance" to discourage window shopping for best bonus and during the roll for dialogues would now show the true DC value because there is only one roll to for the code to choose from. Its quite possible this two roll thing is just the result of some one eating at ones desk spilling crumbs from their sticky bun on the keyboard, thusly causing the two roll dilemma.

I know when I see how low a DC is when I am looking at some ones inventory, I am tempted to continue with the ownership transfer program. But when I am shown a target and I exceed or meet it and then get told I failed. Well, I just get miffed and left with the feeling like I was not a smart shopper when I spent my $60.

I would like to recommend remove the first roll.




Keep up the good work Larian !!!


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